Rallying Cry (2) #
- When you choose this archetype at 2nd level, you learn how to inspire your allies to fight on past their injuries.
- When you use your Second Wind feature, you can choose a number of Creatures up your Proficiency Bonus within 60 feet of you that are allied with you. Each one regains hit points equal to 1d10 + your Fighter Level.
Royal Envoy (2) #
- At 2nd level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance.
- You gain expertise in Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature.
Inspiring Surge (7) #
- Starting at 7th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one Weapon Attack with its Reaction, provided that it can see or hear you.
- Starting at 15th level, you can choose two allies within 60 feet of you, rather than one.
Resolute Captain (7) #
- At 7th level, you can use an Action and take 1 minute outside of combat to regain your strength. After a minute, you regain a use of either your Second Wind or Action Surge feature. You can use this feature once per long rest.
Improved Rallying Cry (10) #
- Starting at 10th level, the healing of your Rallying Cry feature increases to 2d10 + your Fighter Level. At 18th Level in this class the healing increases to 3d10 + your Fighter Level.
Additional Fighting Style (10) #
- At 10th level, you can choose a second option from the Fighting Style class feature.
Bulwark (15) #
- Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a Charisma saving throw and you aren’t incapacitated, you can choose one ally within 60 feet of you that also failed its saving throw against the same effect. If that creature can see or hear you, it can reroll its saving throw and must use the higher roll.
Hoist the Banner (18) #
- At 18th level, you have grown into an inspiring leader who can push their allies further than any other. When you use your Second Wind Feature you can choose a number of Creatures up your Proficiency Bonus within 60 feet of you that are allied with you. Each one gains your Extra Attack class feature until the end of your next turn.